The lamp doesn't last forever, so we'll need another light source.
Check yourself! You need the lamp, rope and the egg (unless you already gave it to the Thief). Use the inventory command to see what you are carrying and then take accordingly.
>open trap door
This will never stop, as that damn programmer makes the door close every time. Another shameless plug for Version 3.2B where it stays open.
>down
>turn on lamp
Cellar
The door crashes shut, and you hear someone barring it.
>east
Troll Room
>north
[East-West Passageway] You are in a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.
>down
[Deep Ravine] You are in a deep ravine at a crossing with an east-west crawlway. Some stone steps are at the south of the ravine, and a steep staircase descends.
>west
[Rocky Crawl] You are in a crawlway with a three foot high ceiling. Your footing is very unsure here due to the assortment of rocks underfoot. Passages can be seen in the east, west, and northwest corners of the crawlway.
>east
[Dome Room] You are at the periphery of a large dome, which forms the ceiling of another room below. Protecting you from a precipitous drop is a wooden railing which circles the dome.
>tie rope to rail
The rope drops over the side and comes within ten feet of the floor.
Instant staircase!
>down
[Torch Room] You are in a large room with a prominent doorway leading to a down staircase. To the west is a narrow twisting tunnel, covered with a thin layer of dust. Above you is a large dome painted with scenes depicting elfin hacking rites. Up around the edge of the dome (20 feet up) is a wooden railing. In the center of the room there is a white marble pedestal. A large piece of rope descends from the railing above, ending some five feet above your head. Sitting on the pedestal is a flaming torch, made of ivory.
Another light source…sweet.
>take torch
>turn off lamp
The lamp is off now.
>down
[North-South Crawlway] You are in a north-south crawlway; a passage also goes to the east. There is a hole above, but it provides no opportunities for climbing.
>east
Troll Room
>north
East-West Passage
>down
Deep Ravine
>west
Rocky Crawl
>nw
[Egyptian Room] You are in a room which looks like an Egyptian tomb. There is an ascending staircase in the room as well as doors east and south. The solid gold coffin used for the burial of Ramses II is here.
Do not take the coffin. First, you can't get it out the way you came: "This is a crawlway with a three foot high ceiling" and you haven’t found the alternate way out (yet). Second, the Thief will do the heavy lifting for you. There is nothing in the coffin, which is different than in Zork I, where it contains a scepter. "Approximate equivalent," remember? No one said it was exactly the same.
>south
[Viewing Ledge] You are on a ledge in the middle of a large volcano. Below you the volcano bottom can be seen and above is the rim of the volcano. A couple of ledges can be seen on the other side of the volcano; it appears that this ledge is intermediate in elevation between those on the other side. The exit from this room is to the east.
A volcano! This is seriously cool!
>east
Egyptian Room
>up
[Glacier Room] You are in a large room with giant icicles hanging from the walls and ceiling. There are passages to the north and east. A mass of ice fills the western half of the room.
An ice filled room? What melts ice? Yes, a good bourbon whiskey would do it. Let's be more precise: heat melts ice and I have a torch...hmmm. We'll revisit this room.
>north
[Stream View] You are standing on a path beside a gently flowing stream. The path travels to the north and the east. There is a coil of thin shiny wire here.
>take wire
Taken.
>east
[Reservoir South] You are in a long room on the south shore of a large reservoir. There is a western exit, a passageway south, and a steep pathway climbing up along the edge of a cliff.
>south
Deep Ravine
>south
East-West Passage
>west
Troll Room
>south
Maze #1
>east
Maze #2
>west
Maze #4
>up
Maze #5
Remember…leave everything there!
>sw
Maze #6
>up
Maze #7
>east
Maze #11
>ne
Grating Room
>up
Clearing
>sw
Behind House
>west
Kitchen
>west
Living Room
>drop wire
>save
Saved.
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